Frank Lloyd Wright Museum

The Frank Lloyd Wright Museum showcases some of the life works of Frank Wright who was not only a world renowned architect but also an educator. In the museum, visitors get to experience photos and interactive objects that add to the adventure. The museum also showcases photos of some of Wrights architectural buildings that are still admired by architects around the world. On the outside of the museum buildings, are areas where guest speakers and historians can gather to inform others about the life and work of Mr. Wright. Museums such as these are important for educators who are teaching architectural history and are also important for students who are acquiring a knowledge base on some of the influential people who have changed the way people live today.


All of the buildings in the Frank Lloyd Wright Museum are designed after building concepts of Wright such as the Prairie House and Prairie School. One of his most famous designs is on the site. The River House has a large river moving through it and the entire house was designed around the movement of the river. I noticed it was harder to move through smaller spaces and navigate tighter turns in the house with my avatar. This is an ideal, interactive way to experience and learn about architecture using 3D .
Here we are in the waterfall below Wright's "River House." You can also swim in the river and explore below the house. I appreciated the visitor center and the ease with which I could teleport to famous architectural sites. We landed in front of the "Falling Water" house, at a sign posted which tells us that in reality, it is located at Mill Run, Pennsylvania. It was interesting to fly up to it and walk through the house. I must admit that I did not find the place to view the water flowing through the house. I ended up walking through the river and seeing the house from below. This was an unexpected adventure for me. I will return someday and explore the house in more depth. I appreciated being able to walk along the paths to different buildings and read interesting facts posted on colorful banners along the way. This is site I recommend to others and which I plan to return and visit in the future. Jeannette Wahlen

Its one thing to read about the buildings designed by FL Wright, its another to see pictures of them, but when you have a chance to walk through one you can really start to feel what he was making with his amazing designs. For example, I have always been awed by the pictures of the River House, the concept, the feel, the lines. It really is eye candy. But after navigating the odd combination of stairways and getting stuck on balconies with only one way on or off I have a new critique and a different level of appreciation for his buildings. I found myself walking through every inch of a few buildings checking the views from all the corners, looking out windows and standing and getting the panorama from every balcony. I just wish there was furniture. There are many buildings on the sim that were designed by Wright as well as visitors information and biographical information on the designer. Anyone who is interested in architecture, design or the works of Frank Lloyd Wright needs to grab an avatar and head over to the FLW sim. Its worth the price of admission just to stand in the fountain and walk throughsome of America's most famous buildings. Jim Aird



A Second Life search revealed that there is at least one more virtual Falling Water. Having recently revisited, I see that it has changed, and is less educationally appropriate. Still, the visit got our group thinking on several issues of virtual worlds. The overall similarity of the two Falling Water versions, contrasted with their differences in detail, is the sort of material that a language arts or visual arts teacher could use to teach tone and how small differences can matter. The use of the gold way-points (see images, below) as a way to position information in the space is an excellent idea, perhaps inspired by video game mechanics. Our group discussed the issues of how to critically deal with both the information offered and the structure of the space - how can we verify accuracy? and will we forget to do so, when faced with such visually compelling and beautiful environments?