Murrow Center 3D Newsroom

Murrow Center 3D Newsroom provides an manually virtual environment for educators and students involved in teaching and learning. Before walking into the Newsroom , I watched a video, which introduced the meaning and function of Murrow Center 3D Newsroom. When I was in the newsroom, I could feel that it is a friendly sort of environment, because there are people from all over the country, all ages and backgrounds. It is a really diverse audience in this newsroom, where all enjoy online conferences and courses. One of the true benefits of doing an online class is that everyone participates. Online courses demand more engagement from the students. The teacher encourages the students to participate and give their thoughts on those particular questions or issues so there is much interaction back and forth among the students. In addition to the online office hours there is also a chat session. The teacher can provide a wide range of choices for meeting with the students in groups or individually. The teacher can get to know the students' names better than in "jumbo" face-to-face class. Students taking online courses get more personal attention than students sitting in a room full of 120 students.


The Murrow 3D Newsroom at Washington State University's virtual site provides the infrastructure for an interesting museum of journalism. At the moment, the Newsroom hosts several video clips of the newsman Edward R. Murrow (who attended WSU) as well as a couple of informative slide show lectures on blogging, journalism, and the web.

The aesthetics of the museum emphasize black and white, echoing the age of black-and-white broadcast journalism to which Murrow contributed so much. The technology allowing the site builders to link to audio and video is a clever way to build on previous technology (website-embedded video) both here and across Second Life. As the site matures, perhaps we will see a giant bank of Murrow-related video. One can imagine expanding such a site into a giant, walkable time line through, say, a virtual London of the 1940s and the Blitz; or United States Senate hearing rooms in the 1950s, with video links coordinated to the space and time.